Been working through map and environment creation for the last couple days. With this came some decisions that we had to make on the back-end — do we make maps tile-based and randomly generated, or build a single image for each room and overlay it with polygons?
In time for the prototype, we’ve decided to create single image-based rooms. That said, I took the liberty of making sure the maps were largely tile-based for an easier transition in the later development stages when we move to better map creation in the programming.
Tiles are 25x25 pixels, and everything in the image you see above is made of them (save for the puddle and the hero sprite). The ground is one repeated image throughout, and the walls are made up of three kinds of tiles on the flat sides, and four kinds of tiles on the diagonals. Threw in a random rock for good measure.
There are still quite a few elements of the environment that feel missing, but for the sake of time I’ve focused on fundamental graphics. More updates on this to come soon.