konstantino.blog

I'm a Canadian web designer, pixel practitioner, musician, retro gamer, New Media student, and creator of experiences. I spontaneously break into song.

October 10, 2011 at 9:42pm

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Sketches for the visual player. We’re thinking about situating the main character in a narrow maze. Enemies lurk in some corridors and are sensitive to light, meaning if you mindless wander through the maze you’ll get punished. Foes that are hit by your flashlight will speed towards you (it’s better to avoid them altogether). 

Sketches for the visual player. We’re thinking about situating the main character in a narrow maze. Enemies lurk in some corridors and are sensitive to light, meaning if you mindless wander through the maze you’ll get punished. Foes that are hit by your flashlight will speed towards you (it’s better to avoid them altogether).