konstantino.blog

I'm a Canadian web designer, pixel practitioner, musician, retro gamer, New Media student, and creator of experiences. I spontaneously break into song.

September 28, 2011 at 8:50pm

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Chat with Jon Re: Sound Cues

Konstantino:
how does the player with sight know they're being hunted
even if they see little waves of shit shoot and hit things
how do you tell them to stay away
do let them just get killed and figure it out?
Jonathan:
we should at the beginning of the game introduce that factor
I believe an event cinematic type thing where you see the monster coming at you
and you escape
Konstantino:
yeah
i was thinking the same thing
Jonathan:
you will be able to identify the sounds it makes
and we can introduce music that goes along with that monster
so that later you know exactly what's happening
I suppose you can also have visual indicators,
like trails of slime

Notes