konstantino.blog

I'm a Canadian web designer, pixel practitioner, musician, retro gamer, New Media student, and creator of experiences. Find me at www.konstantino.me for more!

October 4, 2011 at 10:26am

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12:49am

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A little diagram of what we hope our installation will end up looking like by the end of the term. Two kiosks, divided by a curtain. Two completely different experiences encompassing one game. 

A little diagram of what we hope our installation will end up looking like by the end of the term. Two kiosks, divided by a curtain. Two completely different experiences encompassing one game. 

October 3, 2011 at 7:00pm

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The diagram for our curtain divider for the physical installation. 

The diagram for our curtain divider for the physical installation. 

6:01pm

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Another quick revision to the mockup for the visual player. The beam of light is shaped differently, and we’ll be likely working with graphics at 200% to emphasize pixelation. 

Another quick revision to the mockup for the visual player. The beam of light is shaped differently, and we’ll be likely working with graphics at 200% to emphasize pixelation. 

2:12am

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About Game Plot and Meaning

Konstantino:
i think it would be cool to turn our simple game plot into a simple game plot that can be heavily read into
that makes some sublime comment on the human condition
lulz
Jonathan:
sure
Konstantino:
we struggle with ourselves all the time
at one point i can be giving my friend advice
at the next i could be ignoring my own advice
Jonathan:
we're dumb deaf and blind all at the same time

October 2, 2011 at 1:51am

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Super Unique Top Down Puzzle RPG 9001

The unofficially official name for our game. You’ve seen it here first, folks. 

October 1, 2011 at 1:26am

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Quick edit to the animation. Thanks to Miguel Sternberg for the pro-tip!

Quick edit to the animation. Thanks to Miguel Sternberg for the pro-tip!

12:57am

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The front-facing animation of our hero sprite.
Spent a couple hours tonight perfecting the fluidity in his arm and leg motions. I had originally left his chest un-edited for the “motion” frames, but soon realized it didn’t look like his entire body was involved in the running unless I adjusted his shirt/chest accordingly. Here’s our end result!

The front-facing animation of our hero sprite.

Spent a couple hours tonight perfecting the fluidity in his arm and leg motions. I had originally left his chest un-edited for the “motion” frames, but soon realized it didn’t look like his entire body was involved in the running unless I adjusted his shirt/chest accordingly. Here’s our end result!

September 30, 2011 at 1:28am

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Potential views for our seeing (deaf) player. Do we give the player limited vision or reveal the entire room? If the room layout can always be seen, actions and special objects will be hidden unless the player flashes his light in the way of that thing. This will allow the hearing (blind) player the ability to give the seeing player clues through directional “sound waves”

Potential views for our seeing (deaf) player. Do we give the player limited vision or reveal the entire room? If the room layout can always be seen, actions and special objects will be hidden unless the player flashes his light in the way of that thing. This will allow the hearing (blind) player the ability to give the seeing player clues through directional “sound waves”

12:48am

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Some more progress on the hero’s side view sprite. We’ve been tweaking around the head shape and straightened out his back a bit. Our little hero is still nameless, as is our game’s title. 

Some more progress on the hero’s side view sprite. We’ve been tweaking around the head shape and straightened out his back a bit. Our little hero is still nameless, as is our game’s title.