January 2012
1 post
1 tag
Listen“Soundscape for Takuya,” a sound...
Jan 18th
December 2011
6 posts
2 tags
WatchWatch
Documentation for Super Unique Top Down Puzzle RPG 9001, an experimental gaming experience created by Jonathan Séguin and myself. Introduction Super Unique Top Down Puzzle RPG 9001 is a multiplayer video game installation that requires two players to cooperate while separated in physical and virtual space. Our work is driven by the idea that every medium is traditionally limited by the...
Dec 20th
3 tags
WatchWatch
Tones is an interactive software piece that generates musical patterns based on colour data from a live camera input. Visuals are fed from the camera and downscaled to a 10x24 pixel grid, where the darkest pixel of each column is marked in orange. Sound is continuously generated and reiterated based on the height of these marked pixels, where the height is either proportional to the pitch of...
Dec 19th
2 notes
2 tags
WatchWatch
A recent project I worked on with my good friend Jonathan Séguin, entitled “Super Conveniently Head-Controlled Face Fighter 10987654321” (and yes, I know that’s a mouthful).  Face Fighter attempts to transform traditional views of retro and retro-styled video games by means of a non- conventional control interface. Because modern mainstream video games typically use advanced ...
Dec 19th
2 tags
WatchWatch
“Generic Lava Platformer 5000” is a simple platforming game I worked on (primarily the pixel art and game design, as usual). It carries a retro 8-bit aesthetic and is based on the childhood game “the floor is lava.” The player must avoid the rising lava below by jumping from platform to platform. As time progresses, the lava rises faster and the platforms become ...
Dec 12th
2 tags
WatchWatch
Plasmata is a project that aims to create an educational environment through gameplay. Two iPads function as touchscreen inputs to manipulate colour selectors. Users can then grow “plasmata” or colour orbs, which they launch at the opposing user. In future development plasmata will possess different properties based upon their colour and volume and will introduce fast-paced...
Dec 11th
WatchWatch
A pre-cursor to our “Plasmata” project. Ghost Image is an experience made to drive emotion through the simplicity of colour. Users can create orbs (similar to those from a lava lamp) through a custom arcade-esque control interface. Orbs can be grown by holding down a button on the controller, and are launched once a button has been released. Each button generates an orb of a...
Dec 11th
November 2011
5 posts
2 tags
Nov 28th
2 tags
Nov 27th
2 tags
Updated Artist Statement and Description
Introduction Super Unique Top Down Puzzle RPG 9001 is a multiplayer video game installation that requires two players to cooperate while separated in physical and virtual space. Our work is driven by the idea that every medium is traditionally limited by the expected interaction it affords: for example, a video game carries the expectation of being seen and heard simultaneously. These conditions...
Nov 27th
1 note
2 tags
Nov 27th
1 note
2 tags
Nov 14th
1 note
October 2011
13 posts
2 tags
Oct 30th
2 notes
2 tags
Oct 22nd
2 tags
Oct 22nd
2 tags
Oct 11th
4 tags
ListenCurrently, our greatest obstacle in continuing...
Oct 10th
6 notes
2 tags
Oct 4th
2 tags
Oct 4th
2 tags
Oct 3rd
2 tags
Oct 3rd
2 tags
About Game Plot and Meaning
Konstantino:
i think it would be cool to turn our simple game plot into a simple game plot that can be heavily read into
that makes some sublime comment on the human condition
lulz
Jonathan:
sure
Konstantino:
we struggle with ourselves all the time
at one point i can be giving my friend advice
at the next i could be ignoring my own advice
Jonathan:
we're dumb deaf and blind all at the same time
Oct 3rd
2 tags
Super Unique Top Down Puzzle RPG 9001
The unofficially official name for our game. You’ve seen it here first, folks. 
Oct 2nd
5 tags
Oct 1st
1 note
5 tags
Oct 1st
September 2011
9 posts
Sep 30th
3 tags
Sep 30th
3 tags
Sep 30th
3 tags
Sep 29th
Sep 29th
2 tags
Why Adventure Games Suck
Ron Gilbert, the designer of the Monkey Island games, presents an interesting article he wrote in 1989 about why modern Adventure Games fail in many ways. The advice is really useful for Jon and I in regards to level and puzzle design, as our game is largely puzzle and gameplay driven with a less-than-hefty plot line. Some ground rules I got from the article: Make the goal(s) of the game clear...
Sep 29th
2 tags
Chat with Jon Re: Sound Cues
Konstantino:
how does the player with sight know they're being hunted
even if they see little waves of shit shoot and hit things
how do you tell them to stay away
do let them just get killed and figure it out?
Jonathan:
we should at the beginning of the game introduce that factor
I believe an event cinematic type thing where you see the monster coming at you
and you escape
Konstantino:
yeah
i was thinking the same thing
Jonathan:
you will be able to identify the sounds it makes
and we can introduce music that goes along with that monster
so that later you know exactly what's happening
I suppose you can also have visual indicators,
like trails of slime
Sep 29th
6 tags
Sep 25th
2 tags
Sep 13th
April 2010
5 posts
12 tags
Generic Lava Platformer 5000
My last final project of the semester. Generic Lava Platformer 5000 is a little game where you have to save yourself from the rising lava by jumping on conveniently-placed, randomly-generated platforms. My group and I worked on this over the last four days, and I’m really proud of what was churned out.  Big thanks to JonniJackRabbit for coding almost all of this thing. Of course, I...
Apr 22nd
5 tags
I did it again: "Not Never Land." →
Apr 14th
5 tags
The Year 2050
Ever wondered what the future would be like? Here’s a little glance of what I’m doing in New Media - my final project for my Research class, “The Meta Lens.” It’s a little interactive Flash presentation, which I wouldn’t exactly call a game, but could definitely become one with a some more work.
Apr 13th
Documentarian
jonnijackrabbit: Okay so it’s been a few minutes since my last blog post and I feel the need to document a strange phenomenon. My classmate is laughing at his computer screen. When I was a kid I laughed with my friends, now a days kids laugh with their computers. Social networking is the demise of social networking.
Apr 11th
1 tag
Apr 5th
March 2010
23 posts
1 tag
Mar 28th
2 tags
Mar 25th
3 tags
Mar 20th
2 tags
ListenI like to call this one, Overload Back Slap. Why?...
Mar 18th
2 tags
Mar 17th
1 tag
Comments up and at'em!
Hey everyone, this is just a quick post to let everyone know that you can comment on konstantino.blog now. Which is cool for all of us, ‘cause now it hopefully won’t feel like I’m shouting into the void anymore. I mean seriously, even Twitter is more social than this place.  So I encourage everyone to comment every now and then, it’ll be fun. I hope.  Note: To comment,...
Mar 17th
Mar 15th
Listenjhnmyr: Found item… Here’s a recording I made...
Mar 14th
868 notes
Mar 14th
191 notes
Mar 11th
1 tag
Panelfly - Comics on your iPhone →
This looks like a great little app for the comic lover in you. I just may consider picking it up soon - and on the rare occasion I get an iPad, they actually have an iPad version in the works for an even better comic reading experience.
Mar 11th